Intel Graphics Odyssey Pt. 1 – The AI GPGPU is a game changer
coreteks.substack.com
Originally published on September 27th 2020 When Intel announced it would launch its own GPUs, hiring former AMD graphics lead Raja Koduri in the process to head this ambitious endeavor, many wondered whether it was really possible for Intel to bring real innovation to the GPU market. Some reading this might not be aware that much of what we know today as a modern graphics workload has been developed and improved on for over more than half a century. Just as an example of this evolution process the first ray tracing algorithm was proposed by Arthur Appel – IBM Research – in 1968. Today, modern GPU architectures like Nvidia’s Turing or AMD’s RDNA are the result of decades of evolution in computer graphics that have resulted in the current state-of-art GPU pipeline. In fact, we might be tempted to paraphrase Philipp von Jolly’s infamous words to Max Planck and claim that:
Intel Graphics Odyssey Pt. 1 – The AI GPGPU is a game changer
Intel Graphics Odyssey Pt. 1 – The AI GPGPU…
Intel Graphics Odyssey Pt. 1 – The AI GPGPU is a game changer
Originally published on September 27th 2020 When Intel announced it would launch its own GPUs, hiring former AMD graphics lead Raja Koduri in the process to head this ambitious endeavor, many wondered whether it was really possible for Intel to bring real innovation to the GPU market. Some reading this might not be aware that much of what we know today as a modern graphics workload has been developed and improved on for over more than half a century. Just as an example of this evolution process the first ray tracing algorithm was proposed by Arthur Appel – IBM Research – in 1968. Today, modern GPU architectures like Nvidia’s Turing or AMD’s RDNA are the result of decades of evolution in computer graphics that have resulted in the current state-of-art GPU pipeline. In fact, we might be tempted to paraphrase Philipp von Jolly’s infamous words to Max Planck and claim that: